![]() ![]() Early on there’s even a DNA key that you’ll pick up to unlock a door to give the game a dash of the Sci Fi. There’s a stealth system in place, which, frankly, any game that likes to call itself “survival horror” should have. The AI-controller girl, Amy, has magics that can help navigate some of the game’s greater dangers. Were they the focus of a game, these might be interesting. Every couple of minutes the game tries to throw a new idea, tool or trick at you. Most painfully, for a game whose run time (assuming you don’t die any frustrating deaths, and you will) is quite short, it has too many ideas and gimmicks that don’t sustain. ![]() The checkpoint and save system is terrible, making this game one that demands substantial chunks of time in front of the TV at a time to get anywhere. The combat is a series of nice ideas that don’t come together in practice. For a game that features an AI controlled child that you need to both protect and utilise for a great many puzzles, the AI is woefully, frustratingly inaccurate. ![]() The storytelling is stilted and the scriptwriting amateur. On a technical basis it is executed in a way that is nothing short of painful. These instances are difficult reviews to write, but in Amy’s instance, I’m going to give the game the benefit of the doubt I enjoyed this little horror tale.Īmy would be an easy game to score 2/5 or less for. Sometimes, as a critic, it’s important to recognise when a game’s ambition is worthy, even when the execution is not. ![]()
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